简单示例
这一页提供一套可以直接复制的本地示例结构。
1. 示例目录
text
root/
├── index.html
├── index.js
├── resource/
│ └── hevc_test_moov_set_head_16s.mp4
└── output/
├── h265web.js
├── h265web_wasm.js
├── h265web_wasm.wasm
├── extjs.js
└── extwasm.js2. 启动任意静态 Web 服务
这个示例只需要一个普通静态 Web 服务:
bash
python3 -m http.server 80803. index.html
html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>h265web.js PRO Demo</title>
<script src="./output/h265web.js"></script>
</head>
<body>
<div id="canvas111"></div>
<div class="control-container">
<button id="play_btn" onclick="play()" disabled>PLAY</button>
<button id="pause_btn" onclick="pause()" disabled>PAUSE</button>
<button id="voice_btn" onclick="setVoice()" disabled>VOLUME</button>
</div>
<div class="mode-container">
<button onclick="buildPlayer('webcodec_hevc')">WEBCODEC</button>
<button onclick="buildPlayer('wasm_hevc')">SIMD</button>
<button onclick="buildPlayer('mse_hevc')">MSE</button>
<button onclick="buildPlayer()">AUTO</button>
</div>
<script src="./index.js"></script>
</body>
</html>4. index.js
js
let ylplayer = null;
const mediaUrl = './resource/hevc_test_moov_set_head_16s.mp4';
function createPlayer(core = null) {
if (ylplayer) {
ylplayer.release();
ylplayer = null;
}
ylplayer = H265webjsPlayer();
ylplayer.on_ready_show_done_callback = function () {
document.getElementById('play_btn').disabled = false;
document.getElementById('pause_btn').disabled = false;
document.getElementById('voice_btn').disabled = false;
};
ylplayer.video_probe_callback = function (mediaInfo) {
console.log('mediaInfo', mediaInfo);
};
ylplayer.on_play_time = function (pts) {
console.log('play pts', pts);
};
const playerConfig = {
player_id: 'canvas111',
base_url: './output/',
wasm_js_uri: 'h265web_wasm.js',
wasm_wasm_uri: 'h265web_wasm.wasm',
ext_src_js_uri: 'extjs.js',
ext_wasm_js_uri: 'extwasm.js',
width: '100%',
height: 480,
color: '#101318',
auto_play: true,
readframe_multi_times: -1,
ignore_audio: false
};
if (core) {
playerConfig.core = core;
}
ylplayer.build(playerConfig);
}
function buildPlayer(core = null) {
createPlayer(core);
ylplayer.load_media(mediaUrl);
}
function play() {
ylplayer && ylplayer.play();
}
function pause() {
ylplayer && ylplayer.pause();
}
function setVoice() {
ylplayer && ylplayer.set_voice(1.0);
}
window.onload = function () {
buildPlayer();
};5. 路径说明
当前 SDK 对资源路径和媒体路径都支持以下写法:
- 完整 URL:
https://example.com/output/h265web_wasm.js - 站点绝对路径:
/output/h265web_wasm.js - 相对路径:
./output/h265web_wasm.js
如果你使用 base_url,四个 SDK 资源文件可以直接保留短文件名。
6. 推荐流程
- 先构建播放器。
- 绑定最小回调。
- 调用
load_media()。 - 让
auto_play自动启动,或者在on_ready_show_done_callback后再手动play()。